feat: battle awareness
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parent
3c77e88a4d
commit
78dd59d686
37
index.js
37
index.js
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@ -440,7 +440,6 @@ app.view("chooseopponent1", async (ctx) => {
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"elements": [
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{
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"type": "button",
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"text": {
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"type": "plain_text",
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"text": "Continue",
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@ -450,7 +449,19 @@ app.view("chooseopponent1", async (ctx) => {
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"action_id": "continue"
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}
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]
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},
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...(opponent.battleAwareness ? [{
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type: 'section',
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text: {
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type: 'mrkdwn',
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text: `Watch out, ${slackUser.display_name_normalized}! ${opponent.name} has ${opponent.battleAwareness.type} Battle Awareness! This means they will react to some or ALL of your actions. Be careful!`
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},
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"accessory": {
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"type": "image",
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"image_url": "",
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"alt_text": `${opponent.battleAwareness.type} Battle Awareness`
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}
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}] : [])
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]
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});
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@ -522,6 +533,15 @@ async function playerLoss(ctx) {
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await takeOutOfBattle(ctx.context.userId);
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const special = !!SpecialOpponents.find(x => x.rawId == user.currentopponent);
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if (special) {
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await sql`
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UPDATE users
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losses = ${user.losses + 1}
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WHERE slack_id = ${ctx.context.userId};
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`
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} else {
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await sql`
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UPDATE users
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SET spoints = ${user.spoints - 1},
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@ -529,6 +549,7 @@ async function playerLoss(ctx) {
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losses = ${user.losses + 1}
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WHERE slack_id = ${ctx.context.userId};
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`
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}
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ctx.respond({
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replace_original: true,
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@ -547,7 +568,7 @@ async function playerLoss(ctx) {
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"type": "section",
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"text": {
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"type": "mrkdwn",
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"text": `Oh no ${slackUser.display_name_normalized}... You've been defeated by ${AllOpponents.find(x => x.rawId == user.currentopponent).name}... Don't give up! There's always room for improvement!\n\n\n*Losses:*\n> -1 Skill Point\n>-5 Creation Shards\n> 1 Defeat`
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"text": `Oh no ${slackUser.display_name_normalized}... You've been defeated by ${AllOpponents.find(x => x.rawId == user.currentopponent).name}... Don't give up! There's always room for improvement!\n\n\n*Losses:*\n> ${special ? 0 : -1} Skill Point(s)\n>${special ? 0 : -5} Creation Shards\n> 1 Defeat`
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},
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"accessory": {
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"type": "image",
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@ -704,6 +725,8 @@ app.action(/attack|defend|item/, checkButton, async (ctx) => {
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const user = await initializeUser(ctx.context.userId);
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const slackUser = (await ctx.client.users.info({ user: ctx.context.userId })).user.profile;
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await sql`UPDATE users SET lastaction = ${ctx.payload.action_id} WHERE slack_id = ${ctx.context.userId};`;
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switch (ctx.payload.action_id) {
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case 'attack':
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if (user.opponentdefense == 'Strong') {
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@ -859,9 +882,15 @@ app.action('viewaction-opponent', checkButton, async (ctx) => {
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const user = await initializeUser(ctx.context.userId);
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const slackUser = (await ctx.client.users.info({ user: ctx.context.userId })).user.profile;
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const chances = AllOpponents.find(x => x.rawId == user.currentopponent).chances;
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const opponent = AllOpponents.find(x => x.rawId == user.currentopponent);
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const action = chooseAction(chances);
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const action = (() => {
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if (opponent.battleAwareness && opponent.battleAwareness.chances[user.lastaction]) {
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return chooseAction(opponent.battleAwareness.chances[user.lastaction](user));
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}
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return chooseAction(opponent.chances);
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})();
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switch (action) {
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case 'attack':
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@ -73,6 +73,63 @@ module.exports = [
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item: 0.3
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}
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},
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{
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rawId: "incomingSword",
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name: "Incoming Sword",
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stats: {
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health: (user) => user.maxdmg * 5,
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min: (user) => user.health - 1,
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max: (user) => user.health * 5
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},
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image: "https://cdn.discordapp.com/attachments/1108683335347212389/1215652090807058432/BM_-_Incoming_Sword.png?ex=667c173c&is=667ac5bc&hm=9a72fb8decaf8c7f2089ee0c03f6f6ed79d8aace72f02429d9cc4456a751f818&",
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intro: `*_{player} is on the floor. They can't see a thing... A fall like that really took them out... After slowly opening their eyes, 4 figures can be seen towering over {player}... More specifically, Mercha holding Lock Block, Dicey, and Master Block, curiously floating next to her..._*
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*Mercha*: Hey! Heyyyyy! Ay! You okay!?
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*_{player} quickly flips themselves up into a standing position_*
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*{player}*: Woah! Erm... Yeah? I think so?...
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*Mercha*: Look, there isn't usually any visitors here in the Sandbox so I'm actually wondering how you even got here in the first place...
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*{player}*: Oh well actually there was an opening in the void so I-
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*_Suddenly, intense music (Zone Incoming - House Vibe OST) starts playing as a large red glare can be seen in the sky. Master Block quickly cowers behind Dicey..._*
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*Mercha*: Oh god... That sword again!? ALRIGHT, EVERYBODY UP!
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*_Mercha and Dicey quickly soar into the air at dramatic speed, however, the glare continues its direct path. It is headed straight for {player}..._*
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*{player}*: Wait wait wait! How did you guys do that!?
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*Mercha*: What are you doing down there!? START FLYING NOW!
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*{player}*: No thanks! I'm gonna battle whatever that thing is! I'm sure I can defeat it!
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*_Mercha, Dicey, Lock Block and Master Block exchange concerned looks_*
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*Mercha*: Well, I'm not gonna argue with you... Just be careful there buddy...
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*{player}*: No problem! Let's go!`,
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chances: {},
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battleAwareness: {
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type: "Extreme",
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chances: {
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attack: () => ({
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attack: (2/3),
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defend: (1/3),
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item: 0
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}),
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defend: (user) => {
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if (user.playerdefense == "Weak") {
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return { attack: 1, defend: 0, item: 0 }
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} else {
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return { attack: 0, defend: (2/3), item: (1/3) }
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}
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},
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item: () => ({
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attack: 0.5,
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defend: 0.25,
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item: 0.25
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}),
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}
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}
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},
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{
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rawId: "TheFirewall",
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name: "The Firewall",
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@ -156,5 +213,75 @@ module.exports = [
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defend: 0.375,
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item: 0.375
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}
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},
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{
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rawId: "masterOG",
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name: "Master OG",
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stats: {
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health: (user) => user.maxdmg * 30,
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min: (user) => user.health,
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max: (user) => user.health * 10
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},
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image: "https://cdn.discordapp.com/attachments/1108683335347212389/1248625695374970942/Master_OG_20240607135837.png?ex=667c13cc&is=667ac24c&hm=2c9b1e323dd061d3da4a0cf0bf0c1cbe649a733e7a68977d287d0920e008450e&",
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intro: `*_After the events of Cake Day and Velvet Night, they took the Sacred Cake back to their universe and left... For now... Anyways, as the Battle Squad and {player} are about to wrap up Battle Master's birthday party, a glowing white portal appears..._*
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*Battle Builder*: ERM... Guyssss... I think we've got a little bit of company again...
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*Battle Special*: Oh goodness I REALLY hope it isn't Battler again-
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*_The entire Battle Squad watch the portal with concern as Battle Master and Battle Support dash out of the portal... Wait WHAT!?_*
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*Battle Casual*: Okay... So when could Master and Support do all of THAT!?
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*Battle Support*: Do all of what?
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*_Battle Master and Battle Support can be seen coming back inside Moonbase HQ..._*
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*Battle Beginner*: But wait... Didn't they just come out of the portal??? What's going on here!?
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*Battle Pro*: Shockingly, I am also wondering the same thing.
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*Battle Master*: I see. This must be his doing...
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*Battle Support*: Wait, he wasn't joking about our past selves paying us a visit!?
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*_Everyone once again turns to Battle Support in shock_*
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*Battle Special*: That makes a LITTLE more sense...
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*Battle Master*: Pleasure to meet you. Master OG.
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*Master OG*: Likewise... How fascinating. The universe has changed dramatically here-
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*{player}*: Can I battle Master OG?
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*Battle Pro*: ABSOLUTELY N-
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*Master OG*: Very well.
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*_Master OG equips his shard and slowly points it in {player}'s direction_*
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*Support OG*: That was actually the main goal of our visit!
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*Battle Master*: I see. Giving {player} a chance to battle me, or at the very least a version of myself early. Ingenious as always from him.
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*Battle Support*: Oh how exciting! Good luck though {player}! Master OG is still very strong!
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*{player}*: AYY! LET'S GO THEN!`,
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deniedIntro: `You should not be able to see this. If you do, ping Haroon.`,
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secretCondition() {
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const now = new Date();
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return [5, 6].includes(now.getUTCMonth())
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},
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chances: {},
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battleAwareness: {
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type: "Extreme",
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chances: {
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attack() {
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return {
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attack: 0.1,
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defend: 0.52,
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item: 0.38
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}
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},
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defend(user) {
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if (user.playerdefense == "Strong") return { attack: 0, defend: 0.75, item: 0.25 }
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else if (user.playerdefense == "Moderate") return { attack: 0.15, defend: 0.52, item: 0.33 }
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else return { attack: 0.3, defend: 0.52, item: 0.18 }
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},
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item() {
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// Why are you using Item around Battle Master
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return { attack: 1, defend: 0, item: 0 }
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}
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}
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}
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}
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]
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